Along with this change comes your mobile construction yard, which is literally a vehicle on it's own. The stronger the unit the more it costs you in your pool of available resources. Command and Conquer 4 also adapts this formula, no longer will you have to harvest Tiberium to power your army, or even build bases instead you'll be capped with unit points for what you can build. It seems that over time most RTS developers have slowly evolved their games away from the "resource management" type, to a point based or other limiting system for unit construction. Sadly I don't think Command and Conquer 4 will ever have that moment, and while there's no moment that makes you go "oh holy crap this is awesome," what is there is a solid experience with an almost brand new formula for Command and Conquer veterans. I was in awe of the mix of video and brightly colored graphics, it's one of those gaming moments that sticks with you through generations. I still remember firing up C&C 1 and playing that first mission as GDI, storming the beach to thunderous beats and wailing electric guitars. As a long time fan of Command and Conquer I really looked forward to the proposed conclusion to the Tiberian saga in Command and Conquer 4: Tiberian Twilight.
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