![]() ![]() Saints Row IV mines its goofy premise for all it's worth. Then Earth was invaded by aliens, and the evil alien overlord had you placed in a Matrix-style computer simulation of a city where, much like Neo, you can acquire all manner of abilities that break the rules of the simulation. You saved the world from a terrorist threat and became the president of the United States. How does the game explain your new capacity for doing things like leaping tall buildings in a single bound and zapping enemies with freeze blasts? It's simple. ![]() This isn't a refined game or a challenging one, but it is a sometimes hilarious playground of a game that gives you plenty of fun abilities to use and plenty of opportunities to use them. Saints Row IV turns you into a superhero capable of running up the sides of buildings and flinging people with your mind. No longer are you an ordinary earthbound mortal. But the way you interact with the world has changed. Sure, the core of Saints Row is still there there are still plenty of absurd weapons, costumes, and activities. Rather than attempting to tackle that challenge head-on, Saints Row IV sidesteps it by being an almost completely different type of open-world game. ![]() After Saints Row: The Third, it was hard to imagine how this series of increasingly zany open-world crime games could possibly get any zanier. ![]()
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